2021

From the Main Square

award-winning Σ unity Σ c# Σ shader Σ vfx Σ vr Σ university

Technical Artist VFX Developer


For his award-winning VR Interaction I helped a fellow master student with some specific technical problems. I fixed the rendering sorting, created a custom unlit shader that supports splat-mapping. For the climactic explosion scene I conceived and experimented with alternative UV Topologies to ensure a smooth texture mapping, that was easy to paint on. I developed a shader for custom colorization with outlines. And I solved multiple bugs about collision and camera overlapping events.

For the main explosion I conceived and implemented multiple sprite-based explosions and procedural animations. Exploding buildings, lightnings and rotating strips for the illusion of a sphere. All could be art-directed through the inspector

credits
Pedro Harres
references
Project Reference
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